Type of bind: Paperback
Dewey Decimal Number: 005.1
EAN num: 9780672313554
ISBN number: 0672313553
Label: Sams
Manufacturer: Sams
Quantity: 1
Page Count: 512
Printing Date: September 16, 1998
Publishing house: Sams
Sale Popularity Level: 569942
Studio: Sams
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Editor's Notes and Comments:
Product Description:
Sams Teach Yourself Programming in 24 Hours explains the basics of programming in the successful 24 Hours format. Greg uses his proven techniques from many years of college programming instruction and his best-selling programming books. The book begins with the absolute basics of programming: Why program? What tools? How does a program tell the computer what to do? It then moves on to teach you how to program the computer, pointing you in the direction of the best programming tools for your needs. The text covers computers as tools, their history, and the hardware unmasked. It also covers programs from definition through design and process. You'll learn techniques, programming languages, and much more.
User popularity level:

Rated by buyers
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Needed it for school, it is what it is, not sure i would buy it if i didnt need it.
Rated by buyers
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Well, after dedicating a solid month, I can say I finally have figured it out. This is a great book with only some typos. The beginning is far too basic even for a pre-teen, but if you dont know this info, you shouldnt continue in the book.
I'm happy to say I can write simple programs now, and even made one for subsequent April Fools!
Rated by buyers
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That's exactly what is written on the cover. It's a good book for the people who know noting about programming and want to enter in this exiting field. The book is well written and gives you good idea about computer programming and teach you to program in Liberty Basic Which not the best choice from my point of view but it's free.
Rated by buyers
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As many other people in this world want to do, I want to program video games in the future. The only problem was that I had no idea how to start or where to turn to for advice. I had tried to learn over the summer of this year on how to create video games, but the books that I had borrowed from my local library said that I needed to have an understanding of C/C++. And when I borrowed a C/C++ book, I didn't really read it. So I decided to give programming up... for a while at least.
About a month ago, that itch to create video games came back to me when I was grounded. So I went back to my library and looked for a programming book that fit my needs. During my search, I stumbled upon "Sams Teach Yourself Beginning Porgramming in 24 Hours". And so I decided to read the introduction if I met the books requirements. When I learned that I did, I borrowed the book and began to read the book.
The book mainly covers a language called Liberty BASIC (which is probably is as easy a programming language as it gets). Right out of the gate, the book lets you program your very first BASIC program, a rocket launch countdown. I was suprised how easy it was to program in Liberty Basic. To me, it felt like dumbed down English. When you are finished with the Liberty BASIC training (11 hours worth), you should have a good understanding of Liberty BASIC.
The book also gives you a detailed introduction to Java, but the very first two chapters are only text and no examples. Those two chapters do help with the basics of Java and C/C++ (C is Java's "mother" language). When you do get to the programming part of the Java in the book (four chapters of Java in the book), you use Forte for Java (it already gives you the main code for your project). Unfortunately, I found Forte a bit intimidating at first, but when I played around with Forte a bit and got an understanding, I went through the chapters with ease.
The book also gives you a taste of other languages out there (Visual Basic, C/C++, HTML, Pascal, Javascript, and .NET) I say taste because it goes over the fundamentals of each of the languages entered there. You will find C/C++ easier to understand because of your work in Java.
There were some problems with the book that I found. First, there were some coding errors that I found. I found the most errors in Chapter 10, "Having Fun with Liberty BASIC". Most of the code I found put down on BASIC and ran could not run. How can you have fun with the program if you cannot run the code? More like "Getting Frustrated with Liberty BASIC". Also in Chapter 11, there is a sample code that seems to be bugged but isn't. When you get to the code that seems bugged (I forget which sample it was in the chapter) just expand the width of the window to get the result you want.
There were also many dry spells in the sample code for you to write down and practice. The ones that have little or no examples in them are Chapters 2-4, 12 & 13, and 16-24.
In my opinion, I would reccommend this book to anyone who is considering to explore the world of programming (either regular programming or video game programming) or anyone who wants to program but doesn't know where to begin. This book will not mold you into a good programmer, but it will lay down the necessary building blocks to becoming a regular or video game programmer.
I reccomend this book for video game programmers because it will give you a basic understanding of C/C++, the typical language of game programming (this information will be useful for other books that you have your sights on and if you get another C/C++ book, you will understand some of the subjects being talked about (arrays, literals, operators, basic C/C++ procedures, etc.)
Now I just need some help on what to do next...
Rated by buyers
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Reads like an extended course description. Very few examples. Code examples are often incomplete so they cant be run. No real 'projects' to test any skills.
Comes with Liberty Basic (shareware) (you can download this seperately and learn more from its own help/tutorials). For the most part, you dont even need a computer to read this book. The code examples are only excerpts so you have to study them from the text in the book anyway.
What gets me more than anything is I found about 5 errors in code and text that are important! Things like mislabeled variables that would confuse anyone trying to learn. Although I guess finding the mistakes is a lesson in itself.
OK, that was the bad part, but I didnt give it a score of 1 because it is easy to read (fast). It does mention a wide range of topics, and it comes with a useable version of Basic (but only limited shareware, also there is a later version online). For a real beginner, this is one way to start off slow. It is disappointing because it could have been much better with only a little more effort. A few larger examples, and a few more actual coding projects instead of just saying 'if you want to create a text box in your program, type the following line....',
and then moving on to the subsequent lesson.
This review relates to the 2nd edition.
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