Books : Beginning Game Programming (Sams Teach Yourself)

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Author name: Michael Morrison

 : Beginning Game Programming (Sams Teach Yourself)
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Type of bind: Paperback
Dewey Decimal Number: 794.81526
EAN num: 9780672326592
ISBN number: 0672326590
Label: Sams
Manufacturer: Sams
Quantity: 1
Page Count: 624
Printing Date: July 29, 2004
Publishing house: Sams
Sale Popularity Level: 465108
Studio: Sams




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Product Description:


If you are hooked on video games and have a basic knowledge of C++ and visual programming, you will be hooked on Beginning Game Programming. Clear, practical lessons based on C++ programming are the basis of this book's lessons. By focusing on the Windows API to construct games, you will learn game theory in double-buffered graphics, sprite animation, digitized sound effects and music. A fully functional game engine provided on CD, along with tools, code and graphics, will give you the ability to create your own games in the future. Learn the art and science of game programming with help from Beginning Game Programming.





Customer Reviews
User popularity level:  out of 5 stars

Rated by buyers 4 out of 5 stars - Very good book - but not for beginners
I found the book very readable and the exercises to change the code in the book challenging. The material is a bit dated yesterday given the move to managed code, or use of DirectX or OpenGL dnd other engines to build games. I found the text explanations of the code to be fair and the programs understandable. There could have been more explanation of what is going on in the beginning but a good programmer should be able to figure it as they progress through the chapters. The prerequiste for the book is a knowledge of C++ and Windows programming. The author tries to get into details of Windows programming but I think most programmers should have done some reading and coding from a book such as Petzold otherwise I don't see how you can do any of the exercises. I highly recommend for anyone looking to do Windows Game Development using free compiler tools such as Dev-C++.



Rated by buyers 4 out of 5 stars - good book
I thought this was a good book, considering that its been several years since I've work with C/C++.



Rated by buyers 3 out of 5 stars - ok but not great
i would use this book in the future as a refrence. there are few books out there that teach game programing in a way that you can not only do what the auther shows you but change it and make it your own and this book is not one of those.

so if you know C++ but dont have expereence in game programing dont buy

but if you know C++ and have experence in game programing buy




Rated by buyers 4 out of 5 stars - Thoroughly enjoyed it
This book is a great book for beginners, probably the best I've ever read.

I like this book because it has a lot of actual game programming. What I mean by this is that it doesn't have a lot of technical stuff, it really focuses on game-specific code. It has some technical stuff, but it's left to a minimum. It does not cover any high-end stuff like DirectX or OpenGL, which is good for a beginner.

It is my humble opinion that a beginner to game programming should be learning about the game-specific coding first. The details/technicalities are a part of game programming, but not what most people struggle with--rather they are struggling with writing the actual game logic, etc.. Really DX and OpenGL are best learned as a separate subject.

This book is an excellent book, but be sure you know what exactly you are getting and if it is what you want/need.



Rated by buyers 5 out of 5 stars - An Excellent Book to begin with game programming
This book is excellet for start learning game programming. If you have experience with Visual C++, this book is very easy to read. If not, don't worry, the book have an appendix for the basic C++ and Windows programming topics. The book covers topics like sprites, scrolling backgrounds, game engines and so on. This book use only GDI for drawing. DirectX is not covered in this book. Also multiplayer games thrugh TCP/IP is and advanced topic that is not cover here. An excellent book for beginners. It has a CD with all the code example. You can use the examples as a template for your own game project. It saves you a lot of tedious programming. I do it, and it works excellent!

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